说明
我发现,当把这些题做完之后对本章知识的理解才算有点小进步。下边的答案主要参考了这两个网站:
2.58
原理是把指向一个int类型的指针强行改为指向char类型,一般来说一个char占8位,这就能判断出来取出的值是否大于1int is_little_endian(){ int a = 1; return *((char*)&a);}
2.59
这个比较简单,主要考察如何获取某些位。(x&0xFF) | (y&~0xFF)
2.60
i << 3
表示i * 2^3
, 其原理是找出需要替换的那些位,然后将其替换掉就行了。
unsigned replace_byte(unsigned x, unsigned char b, int i){ return (x & ~(0xFF<<(i<<3))) | (b << (i<<3));}
位级整数编码规则
2.61
下边的内容跟书的题目有关系,需要根据实际情况。A(!~x) // 比较简单,不解释B(!x) // 同上C(!~(x | (~0xFF))) // x的最低有效字节中的位都等于1D(!(x >> ((sizeof(int) - 1) << 3))) // x的最高有效字节中的位都等于0
2.62
这个题我觉得在使用补码表示整数的机器上是没啥问题的
#includeint int_shifts_are_arithmetic() { int i = -1; return (i >> 1) == -1;}int main(void) { printf("%d", int_shifts_are_arithmetic());}
2.63
#includeunsigned srl(unsigned x, int k) { int xsrl = (int)x >> k; int w = 8 * sizeof(int); unsigned z = 2 << (w - k -1); return (z - 1) & xsrl;}int sra(int x, int k) { int xsra = (unsigned)x >> k; int w = sizeof(int) << 3; unsigned z = 1 << (w - k - 1); unsigned mask = z - 1; unsigned right = xsra & mask; unsigned left = ~mask & (~(z & xsra) + z); return left | right;}int main(void) { unsigned t1 = srl(100, 2); unsigned t2 = (unsigned)100 >> 2; printf("%d----%d \n", t1, t2); int t3 = sra(100, 2); int t4 = 100 >> 2; printf("%d----%d \n", t3, t4); int t5 = sra(-100, 2); int t6 = -100 >> 2; printf("%d----%d \n", t5, t6);}
2.64
// 该题目要求,只要奇数位有1,就返回1,否则返回0#include/* Return 1 when any odd bit of x equals 1, 0 otherwise. Assume w = 32.*/int any_odd_one(unsigned x) { return !!(x & 0x55555555);}int main(void) { int result = any_odd_one((unsigned)5); printf("The result of 5: %d \n", result); int result1 = any_odd_one((unsigned)2); printf("The result of 2: %d \n", result1);}
2.65
// 该题目要求,只要二进制书中1的个数为奇数,就返回1,否则返回0#include/* Return 1 when x contains an odd nuimber of 1s, 0 otherwise. Assume w = 32.*/int odd_ones(unsigned x) { // 这是第一层的处理,对某一位i而言,通过右移了一位,我们就获取到了i前边的那一位,把他们异或后, // 得到的位的值为0或者1,1就表示和前边的一位中有奇数个1,0表示有偶数个1. x ^= (x >> 1); // 经过上边的处理后呢,x中每一位的值的意义就不同了,他表示该位和它前边的位1的个数是奇数还是偶数 // 此时我们再右移2位,就获得了i前边的前边的值j,这个值j表示j和前边一位1的个数是奇数还是偶数 // 异或后,的值就便是到j前边,一共四位1的个数是奇数还是偶数 x ^= (x >> 2); // 后面的都是按照上边的原理依次类推的 x ^= (x >> 4); x ^= (x >> 8); x ^= (x >> 16); return x & 1;}int main(void) { int result = odd_ones((unsigned)5); printf("The result of 5: %d \n", result); int result1 = odd_ones((unsigned)7); printf("The result of 3: %d \n", result1);}
2.66
#include#include // 1. 先使用或加位移让第一个1的后边都是1// 2. 然后取非后右移一位后,最右边的1就是我们想要的掩码// 3. 由于上边得到的那个1就是原值中的第一个1的位置,因此&上原值就清空了1前边的位int leftmost_one(unsigned x) { x |= x >> 1; x |= x >> 2; x |= x >> 4; x |= x >> 8; x |= x >> 16; return x & (~x >> 1);}int main(void) { assert(leftmost_one(0xff00) == 0x8000); assert(leftmost_one(0x6600) == 0x4000); return 0;}
2.67
#include#include int int_size_is_32() { int set_msb = 1 << 31; int beyond_msb = set_msb << 1; return set_msb && !beyond_msb;}int int_size_is_32_for_16bit() { int set_msb = 1 << 15 << 15 << 1; int beyond_msb = set_msb << 1; return set_msb && !beyond_msb;}int main(void) { printf("1: %lu \n", sizeof(1)); printf("32: %d \n", int_size_is_32()); printf("16: %d \n", int_size_is_32_for_16bit());}
2.68
#include#include int lower_one_mask(int n) { int w = sizeof(int) << 3; return (unsigned)-1 >> (w - n);}int main(void) { assert(lower_one_mask(6) == 0x3F); assert(lower_one_mask(17) == 0x1FFFF); assert(lower_one_mask(32) == 0xFFFFFFFF); return 0;}
2.69
#include#include unsigned rotate_left(unsigned x, int n) { int w = sizeof(int) << 3; unsigned t = x << n; unsigned t1 = x >> (w - n - 1) >> 1; return t | t1;}int main(void) { assert(rotate_left(0x12345678, 4) == 0x23456781); assert(rotate_left(0x12345678, 20) == 0x67812345); assert(rotate_left(0x12345678, 0) == 0x12345678); return 0;}
2.70
#include#include // 如果x的二进制可以用n位表示就返回1,/* * Assume w = 8, n = 3 * if x > 0 * 0b00000110 is ok, 0b00001010 is not * first w-n bits must be 0 * if x < 0 * 0b11111100 is ok, 0b10111100 is not, and 0b11111000 is not yet * first w-n+1 bits must be 1 */int fits_bits(int x, int n) { int w = sizeof(int) << 3; x >>= n - 1; /* * !(x >> 1) 用于判断x大于0的情况 * !~x 用于判断x小于0的情况 */ return !(x >> 1) || !~x;}int main(void) { assert(fits_bits(0xFF, 8)); assert(!fits_bits(0xFFFFFF00, 8)); return 0;}
2.71
#include#include typedef unsigned packet_t;// 该函数的作用是取出一个字中的某个字节,然后把该字节扩展为有符号整数// 难点在于如何利用算数右移填充前边的位// 核心思想就是先把目前字节左移到最高位,然后再利用算数右移int xbyte(packet_t word, int bytenum) { int size = sizeof(unsigned); int shift_left_val = (size - 1 - bytenum) << 3; int shift_right_val = (size - 1) << 3; return (int)word << shift_left_val >> shift_right_val;}int main(void) { assert(xbyte(0xAABBCCDD, 1) == 0xFFFFFFCC); assert(xbyte(0x00112233, 2) == 0x11); return 0;}
2.72
#include#include #include #include void copy_int(int val, void *buf, int maxbytes) { if (maxbytes >= (int)sizeof(val)) { memcpy(buf, (void *)&val, sizeof(val)); }}int main() { int maxbytes = sizeof(int) * 10; void *buf = malloc(maxbytes); int val; val = 0x12345678; copy_int(val, buf, maxbytes); assert(*(int *)buf == val); val = 0x11111111; val = 0xAABBCCDD; copy_int(val, buf, 0); assert(*(int *)buf != val); return 0;}
2.73
#include#include #include // 该函数是饱和加法,当正溢出,取最大整数,负溢出,取最小整数int saturationg_add(int x, int y) { int sum = x + y; int sig_mask = INT_MIN; // 如果x > 0 y > 0 sum < 0 正溢出 // 如果x < 0 y < 0 sum > 0 负溢出 int pos_over = !(x & sig_mask) && !(y & sig_mask) && (sum & sig_mask); int neg_over = (x & sig_mask) && (y & sig_mask) && !(sum & sig_mask); (pos_over && (sum = INT_MAX)) || (neg_over && (sum = INT_MIN)); return sum;}int main() { assert(INT_MAX == saturationg_add(INT_MAX, 0x1234)); assert(INT_MIN == saturationg_add(INT_MIN, -0x1234)); assert(0x12 + 0x34 == saturationg_add(0x12, 0x34)); return 0;}
2.74
#include#include #include // 该函数用于检查两个整数相减会不会产生溢出// 这个和上边的题目很相似,可以把x-y看做x+(-y)int tsub_ok(int x, int y) { // 当y为最小整数的时候,就产生了溢出,因为任何数减最小数都会溢出 if (y == INT_MIN) { return 0; } int neg_y = -y; int sum = x + neg_y; int pos_over = x > 0 && neg_y > 0 && sum < 0; int neg_over = x < 0 && neg_y < 0 && sum >= 0; return !(pos_over || neg_over);}int main(int argc, char* argv[]) { assert(!tsub_ok(0x00, INT_MIN)); assert(tsub_ok(0x00, 0x00)); return 0;}
2.75
/* 这个问题需要一步一步的进行推导 T2Uw(x)我们把这种写法称为补码转无符号数,那么很容易得出: (2^w表示2的w次方,为什么当x<0时是这个结果呢, 其实,补码的负数就是把原来w-1之后的位的结果减去了最高一位的值,最高位的值就是2^w) if x < 0 => x + 2^w if x > 0 => x 上边的公式很简单,但在使用的时候还要做判断,显然很不科学,我们可以认为T2Uw(x)是一个函数 接下来就想办法推导出一个表达式来 这里省略了一系列的推导过程,得出了这样一个结果" T2Uw(X)= X + X(w-1)2^w 大家看看这个式子跟上边的那个作用一样,x的w-1位就是他的最高位,如果该位的值是1,那么就相当于 x<0的情况,否则就是另一种情况 我们假设x`表示x的无符号值 X` = X + X(w-1)2^w 我们假设y`表示x的无符号值 Y` = Y + Y(w-1)2^w 那么X` * Y` = (X + X(w-1)2^w) * (Y + Y(w-1)2^w) 如果要把这个计算式展开会很麻烦,我们可以进一步抽象 设a = X(w-1)2^w, b= Y(w-1)2^w 则: X` * Y` = X*Y + X*b + Y*a + a*b 我们假定有这样一个函数,他的功能是取出无符号数的最高位uh(),因此上边的式子变形为: uh(X` * Y`) = uh(X*Y + X*b + Y*a + a*b) = uh(X*Y) + uh(X*b) + uh(Y*a) + uh(a*b) 那么X * b 也就是X*b= X*Y(w-1)2^w 他的最高位的值就是X*Y(w-1)2^w / 2^w => X*Y(w-1) 那么Y * a 也就是Y*a= Y*X(w-1)2^w 他的最高位的值就是Y*X(w-1)2^w / 2^w => Y*X(w-1) 那么a * b 也就是a*b= X(w-1)2^w * Y(w-1)2^w 他 / 2^w => 0 ===> uh(X` * Y`) = uh(X*Y) + X*Y(w-1) + Y*X(w-1) 上边推理的核心思想就是 无符号X`的补码表示:X + X(w-1)2^w 求高位的/ 2^w 操作*//* * unsigned-high-prod.c */#include#include #include int signed_high_prod(int x, int y) { int64_t mul = (int64_t) x * y; return mul >> 32;}unsigned unsigned_high_prod(unsigned x, unsigned y) { /* TODO calculations */ int sig_x = x >> 31; int sig_y = y >> 31; int signed_prod = signed_high_prod(x, y); return signed_prod + x * sig_y + y * sig_x;}/* a theorically correct version to test unsigned_high_prod func */unsigned another_unsigned_high_prod(unsigned x, unsigned y) { uint64_t mul = (uint64_t) x * y; return mul >> 32;}int main(int argc, char* argv[]) { unsigned x = 0x12345678; unsigned y = 0xFFFFFFFF; assert(another_unsigned_high_prod(x, y) == unsigned_high_prod(x, y)); return 0;}
2.76
#include#include #include #include #include void *another_calloc(size_t nmemb, size_t size) { if (nmemb == 0 || size == 0) { return NULL; } size_t buff_size = nmemb * size; if (nmemb == buff_size / size) { void *ptr = malloc(buff_size); memset(ptr, 0, buff_size); return ptr; } return NULL;}int main() { void *p; p = another_calloc(0x1234, 1); assert(p != NULL); free(p); p = another_calloc(SIZE_MAX, 2); assert(p == NULL); free(p); return 0;}
2.77
#include#include // K = 17int A(int x) { return (x << 4) + x;}// K = -7int B(int x) { return x - (x << 3);}// K = 60int C(int x) { return (x << 6) - (x << 2);}// K = -112int D(int x) { return (x << 4) - (x << 7);}int main() { int x = 0x12345678; assert(A(x) == x * 17); assert(B(x) == x * -7); assert(C(x) == x * 60); assert(D(x) == x * -112); printf("Passed.\n"); return 0;}
2.78
#include#include #include // c语言的除法要求向0取整,除法本质上就是右移操作int divide_power2(int x, int k) { int is_neg = x & INT_MIN; (is_neg && (x = x + (1 << k) - 1)); return x >> k;}int main(int argc, char* argv[]) { int x = 0x80000007; assert(divide_power2(x, 1) == x / 2); assert(divide_power2(x, 2) == x / 4); printf("%d", x); return 0;}
2.79
#include#include #include /* * 在这个题目中的除以4中我们需要注意的是取整问题,因此需要用到题目2.78的函数 */int divide_power2(int x, int k) { int is_neg = x & INT_MIN; (is_neg && (x = x + (1 << k) -1)); return x >> k;}int mul3div4(int x) { int mul3 = (x << 1) + x; return divide_power2(mul3, 2);}int main() { int t = 0x12345678; assert(mul3div4(t) == (t * 3 / 4)); return 0;}
2.80
#include#include #include /* * 这个题目非常有意思,要保证不溢出,就要先做除法,也就是先除以4再乘以3 * 在下边中用到了一个非常巧妙的地方,把一个整数进行拆分 *//* * calculate 3/4x, no overflow, round to zero * * no overflow means divide 4 first, then multiple 3, diffrent from 2.79 here * * rounding to zero is a little complicated. * every int x, equals f(first 30 bit number) plus l(last 2 bit number) * * f = x & ~0x3 * l = x & 0x3 * x = f + l * threeforths(x) = f/4*3 + l*3/4 * * f doesn't care about round at all, we just care about rounding from l*3/4 * * lm3 = (l << 1) + l * * when x > 0, rounding to zero is easy * * lm3d4 = lm3 >> 2 * * when x < 0, rounding to zero acts like divide_power2 in 2.78 * * bias = 0x3 // (1 << 2) - 1 * lm3d4 = (lm3 + bias) >> 2 */int threeforths(int x) { int is_neg = x & INT_MIN; int f = x & ~0x3; int l = x & 0x3; int fd4 = f >> 2; int fd4m3 = (fd4 << 1) + fd4; int lm3 = (l << 1) + l; int bias = (1 << 1) + 1; (is_neg && (lm3 += bias)); int lm3d4 = lm3 >> 2; return fd4m3 + lm3d4;}int main(int argc, char* argv[]) { assert(threeforths(8) == 6); assert(threeforths(9) == 6); assert(threeforths(10) == 7); assert(threeforths(11) == 8); assert(threeforths(12) == 9); assert(threeforths(-8) == -6); assert(threeforths(-9) == -6); assert(threeforths(-10) == -7); assert(threeforths(-11) == -8); assert(threeforths(-12) == -9); return 0;}
2.81
#include#include #include int A(int k) { return -1 << k;}int B(int k, int j) { return ~A(k) << j;}int main(int argc, char* argv[]) { assert(A(8) == 0xFFFFFF00); assert(B(16, 8) == 0x00FFFF00); printf("%d", -INT_MIN); return 0;}
2.82
/* * 2.82.c */#include#include #include #include "lib/random.h"// 强调的是这个推导的过程/* broken when x is INT_MIN */int A(int x, int y) { return (x < y) == (-x > -y);}/* * right * * ((x + y) << 4) + y - x * => * x << 4 - x + y << 4 + y * => * x*16 - x + y*16 + y * whether overflow or not, => * x*15 + y*17 */int B(int x, int y) { return ((x + y) << 4) + y - x == 17 * y + 15 * x;}/* * right * * ~x + ~y + 1 * => * ~x + 1 + ~y + 1 - 1 * => * -x + -y - 1 * => * -(x + y) - 1 * => * ~(x + y) + 1 - 1 * => * ~(x + y) */int C(int x, int y) { return ~x + ~y + 1 == ~(x + y);}/* * right * * (ux - uy) == -(unsigned) (y - x) * => * -(ux - uy) == (unsigned) (y - x) * => * (ux - uy) == (unsigned) (x - y) */int D(int x, int y) { unsigned ux = (unsigned) x; unsigned uy = (unsigned) y; return (ux - uy) == -(unsigned) (y - x);}/* * right * * x >> 2 << 2 * => * x & ~0x3 * => * x - num(00/01/10/11) * => * ((x >> 2) << 2) <= x */int E(int x, int y) { return ((x >> 2) << 2) <= x;}int main(int argc, char* argv[]) { init_seed(); int x = random_int(); int y = random_int(); assert(!A(INT_MIN, 0)); assert(B(x, y)); assert(C(x, y)); assert(D(x, y)); assert(E(x, y)); return 0;}
2.83
/* * A: * 这个问题的关键是找到y,k 和整数x的关系 * 我们假设这个整数是x * 那么x = 0.yyyyyyyy... 这个时候是无法得出结果的,并没有用到k * 那么要想用到k,我们把x左移k为 x << k = y.yyyyyyyy... * 上边的那个表达式中y.yyyyyyyyy... = Y + x * 因此得出 x << k = Y + x === > x << k - x = Y == > x = Y/(2^k - 1) * B: * y = 101 == > k=3 Y=5 x=5/7 * y = 0110 == > k=4 Y=6 x=6/15 * y = 010011 == > k=6 Y=19 x=19/63 */
2.84
#include#include unsigned f2u(float x) { return *(unsigned *)&x;}int float_le(float x, float y) { unsigned ux = f2u(x); unsigned uy = f2u(y); unsigned sx = ux >> 31; unsigned sy = uy >> 31; return sx == sy ? (sx == 0 ? ux <= uy : ux >= uy) : sx > sy;}int main() { assert(float_le(+0, -0)); assert(float_le(0, 3)); assert(float_le(-4.12, -0)); assert(float_le(-4, 4)); return 0;}
2.85
A:bias = 2^(k-1) - 1 =v = 2^E + M7.0 = 111.000 = 1.11000x2^2E = 2 = e - bias ==> e = E + bias = 2 + bias = 1 + 2^(k-1) ==> 0 1000...001 1100...B:能够描述的最大的奇整数的位应该是111111......而浮点数表示为1.111111...*2^n的样式,小数点后边应该有n个1 得到这些,我们就能计算出该浮点数的二进制表示因此最大的奇整数位11111... 有n+1个1 也就是2^(n+1) - 1E = n ==> e = E + bias = n + bias==> 0 n + bias 11111...C:要想得到最小的规格数,M必须是1.00...的样式 E = 1 - biasV = 2^(1-bias) 取倒数 ==> V = 2^(bias-1) ==> E = bias - 1e = bias + E ==> e = 2bias -1 = 2(2^(k-1) - 1) - 1 = 2^k -3==> 0 1111...101 000000
2.86
第一行答案:最小的正非规格化数,要满足一下几个条件1. 符号位为12. 阶码位全部为03. 单独的整数位为04. 小数位最后一位为1,其他都为0得出的结论是: 0 000..00(15位) 0 000..01(63位)偏量bias = 2^(k-1) - 1 = 2^(15-1) - 1 = 2^14 - 1E = 1 - bias = 1 - 2^14 + 1 = 2 - 2^14V = M * 2^E = 2^(-63) * 2^(2 - 2^14) = 2^(-63 + 2 - 2^14) = 2^(-61-2^14)第二行答案:最小的正规格数,满足下边几个条件1. 符号位为02. 阶码位为13. 按照该题目要求,单独的整数位为14. 小数位全是0得出的结论是: 0 000..01(15位) 1 000..00(63位)偏量bias = 2^(k-1) - 1 = 2^(15-1) - 1 = 2^14 - 1E = e - bias = 1 - 2^14 + 1 = 2 - 2^14V = M * 2^E = 1 * 2^(2 - 2^14)第三行答案:最大的规格数,满足下边几个条件1. 符号位为02. 阶码位全为13. 按照该题目要求,单独的整数位为14. 小数位全是1得出的结论是: 0 111..10(15位) 1 111..11(63位)偏量bias = 2^(k-1) - 1E = e - bias = 2^15 - 2 - biasV = M * 2^E = M * 2^(2^15 - 2 - bias) = M * 2^(2^14 * 2 - 2 - bias)= M * 2^(2bias - bias) = M * 2^bias此时M = 1 + (1 - 2^-63) = 2 - 2^-63得出最终的结果是:2^bias * (2 - 2^-63)
2.87
-0:首先尾数M必须为0阶码可以设置成00000 因此E = 1 - bias = 1 - 15 = -14得到的位模式为:1 00000 0000000000 ==> 0x8000最小的>2的值:由M * 2^E ==> E = 1 M = 1.0000000001E = e - bias ==> e = E + bias = 16 ==> e = 100000M的值为2^-10 + 1 = 1025/1024得到的位模式为:0 10000 0000000001 ==> 0x4001V = 1025/1024 * 2 = 1025/512512:M = 1 E = 9 = e - bias ==> e = 9 + 15 = 24 ==> 11000得到的位模式为:0 11000 0000000000 ==> 0x6000最大的非规格化数:非规格化数表示阶码位都是0 E= 1 - bias = -14M 1023/1024得到的位模式为:0 00000 1111111111 ==> 0x03FF-oo:1 11111 0000000000 ==> 0xFC00十六进制表示为3BB0:先把这个数展开:0011 1011 1011 0000 ==> 0 01110 1110110000e = 14 E = e - bias = 14 - 15 = -1M = 2^-1 + 2^-2 + 2^-3 + 2^-5 + 2^-6 = 59/64V = M * 2^E = 59/64 * 2^-1 = 59/128
2.88
注意:如果是规格化的M = 1 + f 非规格化M = f0 10110 101 :A:E = 22 - 15 = 7 V = (2^-1 + 2^-3 + 1) * 2^7 = 13 * 2^4B:通过观察,我们发现,先保持小数位不变,求阶码,如果不行,在改变小数位因此B的 0 1110 1010 V = 13 * 2^41 00111 110:A:E = 7 - 15 = -8 (2^-1 + 2^-2 + 1) * 2^-8 = 7/4 * 2^-8 = -7/2^10B:1 0011 1110 ==> M = 1 + 2^-1 + 2^-2 + 2^-3 = 15/8==> 2^E = (7/2^10) / (15/8) = 7/15 / 2^7 约等于2^-1*2^-7 = 2^-8我们看看2^E的范围 2^-6 ~ 2^14由于上边计算的2^-8不在这个范围中,因此需要调整阶码的值先从最小的开始,设阶码为2^-6 那么 7/2^10 / 2^-6 = 7 / 16==> (1/16 + 2/16 + 4/16) ==> (1/16 + 1/8 + 1/4) ==> (2^-4 + 2^-3 + 2^-2)因此B的 0 0000 01110 00000 101:A:E = 1 - 15 = -14 V = (2^-1 + 2^-3) * 2^-14 = 5 * 2^-3 * 2^-14 = 5 * 2^-17 = 5/2^17假设使用101作为尾数,那么M = (2^-1 + 2^-3 + 1) = 13 * 2^-32^E = V/M = 5/2^17 / (13 * 2^-3) = 5/17 * 2^-17 * 2^3 = 5/17 * 2^-14 显然你在范围之内先从最小的开始,设阶码为2^-6 那么 5/2^17 / 2^-6 = 5 * 2^-11 显然B无法表示这个小数值取一个最近似的 0 0000 00001 11011 000:A:E = 27 - 15 = 12 V = 2^12 取- 得-2^12B:由于这个值比较大,因此阶码取最大值1110 e = 14 E = e - 7 = 14 - 7 = 7 这样才能计算M的最小值M = 2^12 / 2^7 = 2^5显然M的值无法表示,因此阶码我们这次使用 1111 -oo1 1111 0000
2.89
/* * 2.89.c */#include#include #include #include "lib/random.h"/* * most important thing is that all double number come from ints *//* right */int A(int x, double dx) { return (float)x == (float)dx;}/* wrong when y is INT_MIN */int B(int x, double dx, int y, double dy) { return dx-dy == (double)(x-y);}/* right */int C(double dx, double dy, double dz) { return (dx+dy)+dz == dx+(dy+dz);}/* * wrong * * FIXME I don't know what conditions cause false */int D(double dx, double dy, double dz) { return (dx*dy)*dz == dx*(dy*dz);}/* wrong when dx != 0 and dz == 0 */int E(double dx, double dz) { return dx/dx == dz/dz;}int main(int argc, char* argv[]) { init_seed(); int x = random_int(); int y = random_int(); int z = random_int(); double dx = (double)x; double dy = (double)y; double dz = (double)z; printf("%x %x %x\n", x, y, z); assert(A(x, dx)); assert(!B(0, (double)(int)0, INT_MIN, (double)(int)INT_MIN)); assert(C(dx, dy, dz)); /* magic number, brute force attack */ assert(!D((double)(int)0x64e73387, (double)(int)0xd31cb264, (double)(int)0xd22f1fcd)); assert(!E(dx, (double)(int)0)); return 0;}
2.90
/* * fpwr2.c */#include#include #include float u2f(unsigned x) { return *(float*) &x;}/* 2^x */float fpwr2(int x) { /* Result exponent and fraction */ unsigned exp, frac; unsigned u;/* 因为2^x 是大于0的,因此我们首先要确定浮点数能够表示的正非规格化数的最小值是0 00000000 00000...001 ==> 2^-23 * 2^(1-bias) = 2^-23 * 2^(1-(2^7 - 1))= 2^-23 * 2^(2-2^7)) = 2^(2 - 2^7 -23) = 2 - 128 - 23 = -149*/ if (x < 2-pow(2,7)-23) { /* too small. return 0.0 */ exp = 0; frac = 0; } else if (x < 2-pow(2,7)) { /* Denormalized result */ /* 求出最小的规格化数0 00000001 00000...000E = 1 - 2^7 + 1 = 2 - 2^7 = -126 */ exp = 0; /* 这段代码块求的值应该是非规格化数范围内的值 根据 V = M * 2^E V = 2^x ==> 2^x = M * 2^E frac = M = 2^x / 2^E E = 1 - bias = 2-2^7 frac = 2^(x - (2 - 2^7)) 这个是frac的值,但是我们如何获得它的位模式呢? 我们知道0 00000000 00000...001 最后边这个1对应的值是2^-23 也就是说 小数位的值和他的位模式有一个对应关系,我们只要求出frac是最后这个1(2^-23)的多少 倍,然后1 << 这个倍数就可以了,这样就得到了frac的位模式 */ frac = 1 << (unsigned)(x - (2-pow(2,7)-23)); } else if (x < pow(2,7)-1+1) { /* Normalized result */ /* 11111111 2^8 -1 - (2^7 - 1) ==> 2^8 - 2^7 -1 + 1 ==> 2^7 因此求exp 就等于求e e = E + bias = x + (2^7 - 1) */ exp = pow(2,7)-1+x; frac = 0; } else { /* Too big, return +oo */ exp = 0xFF; frac = 0; } /* pack exp and frac into 32 bits */ u = exp << 23 | frac; /* Result as float */ return u2f(u);}int main(int argc, char* argv[]) { assert(fpwr2(0) == powf(2,0)); assert(fpwr2(100) == powf(2,100)); assert(fpwr2(-100) == powf(2,-100)); assert(fpwr2(10000) == powf(2,10000)); assert(fpwr2(-10000) == powf(2,-10000)); return 0;}
2.91
A:0x40490FDB 展开后 0100 0000 0100 1001 0000 1111 1101 1011换成小数的位模式: 0 10000000 10010010000111111011011由于2^E = 2 V = 2M 我们知道M = 1.10010010000111111011011 那么2m就相当于 << 1 得到:11.0010010000111111011011B:在问题2.83中我们得出这么一个公式:x = Y/(2^k - 1)在本题中 x = 1/7 也就是说Y = 1 k = 3 说明Y是3位且值为1 因此就是001所以最终的答案是11.001001001...(001)C:十进制小数转二进制数:“乘以2取整,顺序排列”(乘2取整法)223/71 = 3.140845070422535 小数部分:0.1408450704225350.140845070422535 * 2 = 0.28169014084507 ----- 取整 ----- 00.28169014084507 * 2 = 0.563380281690141 ----- 取整 ----- 00.563380281690141 * 2 = 1.126760563380282 ----- 取整 ----- 10.126760563380282 * 2 = 0.253521126760563 ----- 取整 ----- 00.253521 * 2 = 0.507042 ----- 取整 ----- 00.507042 * 2 = 1.014084 ----- 取整 ----- 10.014084 * 2 = 0.028168 ----- 取整 ----- 00.028168 * 2 = 0.056336 ----- 取整 ----- 00.056336 * 2 = 0.112672 ----- 取整 ----- 00.112672 * 2 = 0.225344 ----- 取整 ----- 0因此在第9位就不同了
2.92
#include#include typedef unsigned float_bits;float_bits float_negate(float_bits f) { unsigned sig = f >> 31; unsigned exp = f >> 23 & 0xFF; unsigned frac = f & 0x7FFFFF; int is_nan = (exp == 0xFF && frac != 0); if (is_nan) { return f; } return ~sig << 31 | exp << 23 | frac;}int main() { printf("%u", float_negate(32.0)); assert(float_negate(32.0) == -32.0); return 0;}
2.93
#include#include typedef unsigned float_bits;float_bits float_absval(float_bits f) { unsigned exp = f >> 23 & 0xFF; unsigned frac = f & 0x7FFFFF; int is_nan = (exp == 0xFF && frac != 0); if (is_nan) { return f; } return 0 << 31 | exp << 23 | frac;}int main() { printf("%u\n", float_absval(32.0)); return 0;}
2.94
#include#include typedef unsigned float_bits;/* * 要想实现浮点数*2,可以这么考虑 V = M * 2^E * 当浮点数是规格数的时候,我们只需要改变E就行了,E = e - bias ==> 相当于给e的值+1 * 但是+1有个特殊情况,要是e的位模式为11111110 +1 就需要特殊处理 * 如果是非规格数, 那么 2^E就是固定的值,我们只能改变M的大小,*2就相当于把小数位左移一位 */float_bits float_twice(float_bits f) { unsigned sig = f >> 31; unsigned exp = f >> 23 & 0xFF; unsigned frac = f & 0x7FFFFF; int is_nan_or_oo = (exp == 0xFF); if (is_nan_or_oo) { return f; } if (exp == 0) { frac <<= 1; } else if (exp == 0xFE) { exp = 0xFF; frac = 0; } else { exp += 1; } return sig << 31 | exp << 23 | frac;}int main() { printf("%u\n", float_twice(32.22)); return 0;}
2.95
/* * float-half.c */#include#include typedef unsigned float_bits;float_bits float_half(float_bits f) { unsigned sig = f >> 31; unsigned rest = f & 0x7FFFFFFF; unsigned exp = f >> 23 & 0xFF; unsigned frac = f & 0x7FFFFF; int is_NAN_or_oo = (exp == 0xFF); if (is_NAN_or_oo) { return f; } /* * 这里就用到了向偶数取整的知识,在下边的注释中描述的很详细 * 那么如何理解取整呢,我们假设这个被右移出去的位为a,那么a就有可能是1或者0,如果是0,那么我们 就不需要取整,如果是1,我们可以这么想:1111.a 这个a如果是1,折算成小数就是0.5 因此是需要 取整的,它前边的那一位如果是0,表示已经是偶数了,就舍弃a 如果是1,要向上取整,在未右移之前+1就可以了 */ /* * round to even, we care about last 2 bits of frac * * 00 => 0 just >>1 * 01 => 0 (round to even) just >>1 * 10 => 1 just >>1 * 11 => 1 + 1 (round to even) just >>1 and plus 1 */ int addition = (frac & 0x3) == 0x3; if (exp == 0) { /* Denormalized */ frac >>= 1; frac += addition; } else if (exp == 1) { /* Normalized to denormalized */ rest >>= 1; rest += addition; exp = rest >> 23 & 0xFF; frac = rest & 0x7FFFFF; } else { /* Normalized */ exp -= 1; } return sig << 31 | exp << 23 | frac;}
2.96
#include#include /* 我们首先考虑作为浮点数f能表示的最大的合法的整数是多少? V = M * 2^E E = e - bias 由这两个公式可知E越大越好也就是e越大越好 e ==> 11111110 不能是11111111, 我们再考虑一个范围 0 <= f < 1 如果f在这个范围中,那么它的值就直接取0 我们要找出这个范围的浮点位模式,0:0 00000000 00000000000000000000000 1:0 01111111 00000000000000000000000 在上边的这个空间的值直接取0就行 那么f能表示的最大的合法的规格数是 0 11111110 111111111111111111111111 超过这个数的就成为越界了 如果在这个范围内: E = exp - bias; 我们知道M的值的二进制小数是1.xxxxx... 但是下边M的值明显是做了<<23操作的,因此后边就要用E- 23 M = frac | 0x800000; f = M * 2^E 根据这个公式,向0取整 if (E > 23) { num = M << (E - 23); } else { num = M >> (23 - E); } */ /* * Compute (float) f * If conversion cause overflow or f is NaN, return 0x80000000 */int float_f2i(float_bits f) { unsigned sig = f >> 31; unsigned exp = f >> 23 & 0xFF; unsigned frac = f & 0x7FFFFF; unsigned bias = 0x7F; int num; unsigned E; unsigned M; /* * consider positive numbers * * 0 00000000 00000000000000000000000 * ===> * 0 01111111 00000000000000000000000 * 0 <= f < 1 * get integer 0 * * 0 01111111 00000000000000000000000 * ===> * 0 (01111111+31) 00000000000000000000000 * 1 <= f < 2^31 * integer round to 0 * * 0 (01111111+31) 00000000000000000000000 * ===> * greater * 2^31 <= f < oo * return 0x80000000 */ if (exp >= 0 && exp < 0 + bias) { /* number less than 1 */ num = 0; } else if (exp >= 31 + bias) { /* number overflow */ /* or f < 0 and (int)f == INT_MIN */ num = 0x80000000; } else { E = exp - bias; M = frac | 0x800000; if (E > 23) { num = M << (E - 23); } else { /* whether sig is 1 or 0, round to zero */ num = M >> (23 - E); } } return sig ? -num : num;}
2.97
/* * float-i2f.c */#include#include #include #include "float-i2f.h"/* * Assume i > 0 * calculate i's bit length * * e.g. * 0x3 => 2 * 0xFF => 8 * 0x80 => 8 */int bits_length(int i) { if ((i & INT_MIN) != 0) { return 32; } unsigned u = (unsigned)i; int length = 0; while (u >= (1< 0x00000007 * 16 => 0x0000FFFF */unsigned bits_mask(int l) { return (unsigned) -1 >> (32-l);}/* * Compute (float) i */float_bits float_i2f(int i) { unsigned sig, exp, frac, rest, exp_sig /* except sig */, round_part; unsigned bits, fbits; unsigned bias = 0x7F; if (i == 0) { sig = 0; exp = 0; frac = 0; return sig << 31 | exp << 23 | frac; } if (i == INT_MIN) { sig = 1; exp = bias + 31; frac = 0; return sig << 31 | exp << 23 | frac; } sig = 0; /* 2's complatation */ if (i < 0) { sig = 1; i = -i; } bits = bits_length(i); fbits = bits - 1; exp = bias + fbits; rest = i & bits_mask(fbits); if (fbits <= 23) { frac = rest << (23 - fbits); exp_sig = exp << 23 | frac; } else { int offset = fbits - 23; int round_mid = 1 << (offset - 1); round_part = rest & bits_mask(offset); frac = rest >> offset; exp_sig = exp << 23 | frac; /* round to even */ if (round_part < round_mid) { /* nothing */ } else if (round_part > round_mid) { exp_sig += 1; } else { /* round_part == round_mid */ if ((frac & 0x1) == 1) { /* round to even */ exp_sig += 1; } } } return sig << 31 | exp_sig;}
总结
代码已上传github
如有错误之处,还请指正啊。。。